Touch Zones

Every alg picks up a few top pieces and leaves the rest locked together. Know which ones, and most of the tracking disappears.

Back to the drill

How to read one

  • Green holds. These pieces keep their positions relative to each other, and nothing flips or twists. The caption gives the U turn they share.
  • Amber moves. The arrow shows where the piece lands relative to green. No arrow means it stays put but flips or twists.
  • Grey is the front right pair. In this case those two tiles hold the pair the alg solves, so your target pieces are never there.
  • Lit side sticker. That sticker lands on top. If it is white on a corner, that corner ends white-up and the alg is dead.
  • CC and E. The tile where a corner or edge from the front right slot comes out.

Tiles are read after any U in brackets. For (U) R U' R', do the U first, then use the R U' R' map. The trainer changes that U from case to case, so one map covers them all.

The three you asked for

R' F R F' holds the same three tiles as R U' R', but the pieces that leave go somewhere else. That is why a case can offer both.

The exact test for free

Turn U in your head so the corner sits front right. White on top is dead. Otherwise there are exactly two good edge spots.

NameEdge isTop colour against the corner's top colour
JoinedNext to the corner, on the side without whiteSame
SplitStraight across the top from the joined spotDifferent

2gen is stricter

2gen uses the BR pair and accepts only half of these shapes. The edge must show blue on top, so an orange-top edge is dead even when the pair looks perfectly joined. It also rejects two blue-top shapes that need no U turn first: corner BL with edge B, and corner BR with edge F. The real trainer does the same.

The joined and split rule matched the trainer's own check on all 131,679 alg checks. Tile position alone tells you nothing: every edge spot passes for some sticker reading, and a position-only filter scores the same as random, 30.5%. Stickers decide it.

Pieces in the slot

A piece in the front right slot is never green, because the alg always moves it or leaves it behind. That changes the plan in 31% of positions. Other slots never come into it: a target piece only ever sits on top or in front right.

Example: with the corner in the slot, R U R' brings it out at UFR, and it is dead only if white was on the side named in the caption. Run that on each alg and you often cut one or two without tracking anything else.

What each shortcut is worth

Accuracy across all 14,637 positions, picking at random from the algs each filter leaves. "White test" assumes you tracked the corner correctly through every alg.

Where the pair startsPositionsRandomZonesWhite testBoth
Both on top10,05030.8%46.5%43.0%56.4%
Corner in slot2,10629.6%29.6%43.0%43.0%
Edge in slot1,99229.4%29.4%43.0%43.0%
Both in slot48933.5%33.5%47.3%47.3%
All positions14,63730.5%41.3%43.1%52.4%

Rigid pieces against the result

Each alg option in each position, grouped by how many pair pieces stay rigid under some U turn.

StartBoth rigidOne rigidNeither
Pair free100%22.0%42.0%
Pair not free0%27.8%29.5%
Share of all alg options9.6%66.6%23.8%

Two takeaways. One rigid piece is the most common result, at two in three alg options, so usually you only need to follow one piece. And a free pair does worst when an alg splits it, at 22%, against 42% when both pieces move. Moving both can carry the pair to another free shape. Moving one mostly breaks it.

The 306 different algs here have 83 different green shapes, and most hold only one to three tiles, so learn them from the algs you use rather than as a list.

Every alg, by case